Version

AntiBot

Verifies which entities are real players based on a stack of cheap heuristics. Every module that interacts with entities will consult AntiBot before doing so.

Settings

Position Check
Requires entities to have moved at least once before counting as verified.
Have Been Visible
Requires the entity to have not been invisible once.
Only In Tab
Requires the player's name to appear in the tab list. Only is a filter for players, for other entities this does nothing.
Name Checks
Flags players whose names contain forbidden patterns as bots.
Ticks Existed
Minimum number of ticks an entity must have existed before being verified.

NoHitDelay

Removes the hit delay added in 1.8 that causes a miss hit to inflict 10 ticks of attack and block interaction cooldown.

NoJumpDelay

Removes the brief vanilla cooldown between jumps, so holding the jump key causes you to jump continuously.

NoUseDelay

Removes the post-use stall after eating food or drinking potions. The higher your ping, the more impact this module will have on you.

Settings

Mode
Vanilla: once the timer ends client-side forces the user key to not be down, stopping you from using the item until the server's set slot packet lands. Remove: silently calls clearItemInUse() locally with no packet sent. The next consumable can start instantly without any visible release-and-rehold sequence.

Freeze

While the keybind is held, blocks the input thread so the game stops processing events. Mimics a real FPS freeze.

AutoText

Sends a configured chat message when the keybind is pressed.

Settings

Message
The chat message to send. Slash-prefixed text runs as a command exactly as if typed.

Sprint

Forces sprint to stay on whenever you're moving forward.

Sneak

Forces your sneak key to be pressed.

FullBright

Makes the games gamma to the maximum possible value.

FOVChanger

Locks your effective FOV to whatever you've set in vanilla options, bypassing the dynamic FOV multiplier vanilla applies for sprint, bow-draw, and speed potions.

Zoom

Hold-to-zoom, like Optifine. While the keybind is held, narrows the FOV for a magnified first-person view.

Settings

Scroll to Zoom
Scroll the mouse wheel while holding the zoom key to adjust the zoom FOV.
Zoom Multiplier
Multiplier applied to the base zoom FOV. Higher values shrink the FOV further (more magnified); lower values bring the zoom closer to normal.
Smooth Camera
While zoom is held, scales mouse input down to reduce camera jitter.

HitColor

Recolors the red flash the game tints living entities with when they take damage. Overrides the hurt overlay's color with your chosen RGBA, so hits show up in any color/opacity you pick.

Settings

Color
The tint color and opacity applied to a damaged entity. The alpha controls how strongly the entity is tinted (vanilla red is ~30%).
Color Armor
Also tints the entity's armor render, not just its body model. Vanilla rebuilds the hurt flash with its own red for each armor piece, so this re-applies your color over the armor too.
Fade Out
Ramp the tint's opacity across the hurt animation, fading in then out instead of holding a constant opacity for the whole flash.

CameraTweaks

A collection of camera-related tweaks.

Settings

No Hurt Cam
Cancels the screen-tilt animation vanilla plays when you take damage.
No Clip Camera
Stops the third-person camera from pulling in when a block sits between you and the camera. The camera holds its full distance and passes through walls.
Third Person Distance
Camera distance (in blocks) used in third-person view. 4.0 is the vanilla default; higher pulls the camera further out.
Scroll to Zoom
Scroll the mouse wheel to adjust the third-person camera distance at runtime. Distance resets to the configured value when switching between first and third person.