AntiBot
Verifies which entities are real players based on a stack of cheap heuristics. Every module that interacts with entities will consult AntiBot before doing so.
Settings
- Position Check
- Requires entities to have moved at least once before counting as verified.
- Have Been Visible
- Requires the entity to have not been invisible once.
- Only In Tab
- Requires the player's name to appear in the tab list. Only is a filter for players, for other entities this does nothing.
- Name Checks
- Flags players whose names contain forbidden patterns as bots.
- Ticks Existed
- Minimum number of ticks an entity must have existed before being verified.
NoHitDelay
Removes the hit delay added in 1.8 that causes a miss hit to inflict 10 ticks of attack and block interaction cooldown.
NoJumpDelay
Removes the brief vanilla cooldown between jumps, so holding the jump key causes you to jump continuously.
Freeze
While the keybind is held, blocks the input thread so the game stops processing events. Mimics a real FPS freeze.
AutoText
Sends a configured chat message when the keybind is pressed.
Settings
- Message
- The chat message to send. Slash-prefixed text runs as a command exactly as if typed.
Sprint
Forces sprint to stay on whenever you're moving forward.
FullBright
Makes the games gamma to the maximum possible value.
FOVChanger
Locks your effective FOV to whatever you've set in vanilla options, bypassing the dynamic FOV multiplier vanilla applies for sprint, bow-draw, and speed potions.
Zoom
Hold-to-zoom, like Optifine. While the keybind is held, narrows the FOV for a magnified view. Also exposes a third-person camera distance override (with optional scroll-to-zoom).
Settings
- Scroll to Zoom
- Allows to zoom out your third person camera when you scroll, along with the regular zoom when in first person.
- Zoom Distance
- Third-person camera distance (in blocks) used when you're in third-person view. 4.0 is the vanilla default; higher pulls the camera further out.
- Zoom Multiplier
- Multiplier applied to the base zoom FOV. Higher values shrink the FOV further (more magnified); lower values bring the zoom closer to normal.
- Smooth Camera
- While zoom is held, scales mouse input down.
NoHurtCam
Cancels the screen-tilt animation vanilla plays when you take damage.