AntiBot
Verifies which entities are real players based on a stack of cheap heuristics. Every module that interacts with entities will consult AntiBot before doing so.
Settings
- Position Check
- Requires entities to have moved at least once before counting as verified.
- Have Been Visible
- Requires the entity to have not been invisible once.
- Only In Tab
- Requires the player's name to appear in the tab list. Only is a filter for players, for other entities this does nothing.
- Name Checks
- Flags players whose names contain forbidden patterns as bots.
- Ticks Existed
- Minimum number of ticks an entity must have existed before being verified.
NoHitDelay
Removes the hit delay added in 1.8 that causes a miss hit to inflict 10 ticks of attack and block interaction cooldown.
NoJumpDelay
Removes the brief vanilla cooldown between jumps, so holding the jump key causes you to jump continuously.
NoUseDelay
Removes the post-use stall after eating food or drinking potions. The higher your ping, the more impact this module will have on you.
Settings
- Mode
- Vanilla: once the timer ends client-side forces the user key to not be down, stopping you from using the item until the server's set slot packet lands. Remove: silently calls clearItemInUse() locally with no packet sent. The next consumable can start instantly without any visible release-and-rehold sequence.
Freeze
While the keybind is held, blocks the input thread so the game stops processing events. Mimics a real FPS freeze.
AutoText
Sends a configured chat message when the keybind is pressed.
Settings
- Message
- The chat message to send. Slash-prefixed text runs as a command exactly as if typed.
Sprint
Forces sprint to stay on whenever you're moving forward.
Sneak
Forces your sneak key to be pressed.
FullBright
Makes the games gamma to the maximum possible value.
FOVChanger
Locks your effective FOV to whatever you've set in vanilla options, bypassing the dynamic FOV multiplier vanilla applies for sprint, bow-draw, and speed potions.
Zoom
Hold-to-zoom, like Optifine. While the keybind is held, narrows the FOV for a magnified first-person view.
Settings
- Scroll to Zoom
- Scroll the mouse wheel while holding the zoom key to adjust the zoom FOV.
- Zoom Multiplier
- Multiplier applied to the base zoom FOV. Higher values shrink the FOV further (more magnified); lower values bring the zoom closer to normal.
- Smooth Camera
- While zoom is held, scales mouse input down to reduce camera jitter.
HitColor
Recolors the red flash the game tints living entities with when they take damage. Overrides the hurt overlay's color with your chosen RGBA, so hits show up in any color/opacity you pick.
Settings
- Color
- The tint color and opacity applied to a damaged entity. The alpha controls how strongly the entity is tinted (vanilla red is ~30%).
- Color Armor
- Also tints the entity's armor render, not just its body model. Vanilla rebuilds the hurt flash with its own red for each armor piece, so this re-applies your color over the armor too.
- Fade Out
- Ramp the tint's opacity across the hurt animation, fading in then out instead of holding a constant opacity for the whole flash.
CameraTweaks
A collection of camera-related tweaks.
Settings
- No Hurt Cam
- Cancels the screen-tilt animation vanilla plays when you take damage.
- No Clip Camera
- Stops the third-person camera from pulling in when a block sits between you and the camera. The camera holds its full distance and passes through walls.
- Third Person Distance
- Camera distance (in blocks) used in third-person view. 4.0 is the vanilla default; higher pulls the camera further out.
- Scroll to Zoom
- Scroll the mouse wheel to adjust the third-person camera distance at runtime. Distance resets to the configured value when switching between first and third person.