Version

Chams

Renders selected entities through walls so they're visible regardless of line of sight.

Settings

Targets
Multi-select of which entity types to render through walls (Players, Armor Stands, Mobs, Items, Projectiles, Fireballs, TNT, Hitboxes).
Disable Lighting
Skips the world-lighting shading on Chams targets so they render at full brightness regardless of the light level they're in.
Override Render Dist
Forces Chams targets to render even when they're past the chunk's normal render distance, so distant entities still draw (useful for items).

ESP

Highlights entities so they stand out through walls. Multiple render styles are available, each with its own set of tunable visuals.

Settings

Mode
Box draws a 3D bounding box around each entity. Outline traces the entity's silhouette. 2D projects a flat rectangle in screen space.
Targets
Players is just real players. Living adds peaceful and hostile mobs. All adds every entity type Grave can highlight.
Use Team Colors
Overrides the picked color with the entity's team color (from scoreboard teams) when one is set.
Outline → Use Entity Color
Tints the outline with the entity's actual model color instead of the picked color.
Box/2D → Line Thickness
Width (in pixels) of the box/2D border lines.
Box/2D → Size
Multiplier on the rendered box size relative to the entity's actual bounding box. 1.0 is true size; higher values inflate the box for visibility.
Glow
Adds a soft outer glow around the highlight. 0 disables; higher values make it bloom further.
Filled
Fills the box/outline with a translucent color in addition to the border.
Filled → Opacity
Alpha of the fill, 0.05 (barely visible) to 1.0 (fully opaque).
Show Health
Adds a small health bar to the side of the entity.
Show Nametags
Re-renders vanillas exact nametag in the spot it normally would, allowing for the ability to always see nametags through walls clearly.
Show Own
Also highlights your own self in third person view.
Box → Face Player
Rotates the 3D box to face where the target is looking, instead of being world-axis aligned.
Outline → Clip Outlines
Allows for outlines of entities that are behind each other to be visible.

Nametags

Configurable nametags that display information about the target entity.

Settings

Targets
Players is just real players. Living also includes peaceful and hostile mobs.
Auto Scale
Scales the nametag based on distance so it stays visible on entities at any distance.
Auto Scale → Multiplier
Base scale factor applied on top of the distance-based sizing. 1.0 keeps the default; higher values make tags bigger overall.
Auto Scale → Max Size
Caps how large auto-scaled tags can grow when entities are very close, so they don't fill the screen.
Hide Original
Hides vanilla's built-in nametag rendering so only Grave's nametag shows. Without this, both stack on top of each other.
Show Background
Draws a dark backdrop behind the nametag.
Show Background → Opacity
Alpha of the backdrop, 0.0 (invisible) to 1.0 (solid).
Show Equipment
Renders the entity's currently equipped armor and held item ontop of the nametag.
Show Effects
Renders icons for active potion effects on the entity ontop of the nametag and equipment if shown.
Render Own Nametag
Renders a nametag on your own player when you are in third person view.

ItemESP

Highlights item drops on the ground along with their stack size + optional name.

Settings

Mode
Box draws a 3D bounding box around the item. Outline traces the item silhouette.
Tracked
Items to highlight, each with its own color. Add by numeric id. The color picker on each row sets that item's box/outline color independently.
Show Name
Draws the item's display name above the highlight.
Line Thickness
Width (in pixels) of the box border.
Glow
Soft outer glow around the highlight. 0 disables; higher values bloom further.
Filled
Fills the box/outline with a translucent color in addition to the border.
Filled → Opacity
Alpha of the fill.
Auto Scale
Scales the stack size + name if enabled text based on distance so distant drops stay readable.
Auto Scale → Multiplier
Base scale factor applied on top of the distance-based sizing.
Auto Scale → Max Size
Caps how large the auto-scaled highlight can grow when items are close.
Outline → Use Entity Color
Tints the outlines with the item's actual model color instead of the picked color.

Indicators

Draws on-screen visual indicators for incoming projectiles.

Settings

Draw Line → Types
Multi-select of which projectile types get an incoming-line indicator (Arrow, Egg, Fireball, Snowball, Pearl).
Draw Line
Draws lines for each selected projectile type based on their simulated trajectory.

Trajectories

Draws the predicted flight path of projectiles you're holding (and optionally projectiles already in flight).

Settings

Types
Multi-select of which projectile types to show trajectories for (bow, egg, snowball, pearl, etc.).
Show Collisions
Marks where the trajectory hits a block or entity with a small impact indicator.

Alerts

Sends a notification when other players hold/have equipped a tracked item.

Settings

Show List
Renders an on-screen list of currently-flagged players with what they held.
Show Targets
Adds a target indicator on flagged players in the world so you can locate them visually.
Lobby Check
Suppresses alerts while inside a hypixel lobby by checking for a hypixel lobby id.
Scoreboard Check
Only fires alerts when the server scoreboard contains the configured text.
Scoreboard Check → Scoreboard Text
Substring matched against the current scoreboard. Use 'Set To Current' to capture whatever's on the scoreboard right now.
Item Notification Format
Template string for the per-item alert notification. Placeholders for player name and item name.
Armor
Also checks armor slots for the tracked items.
Armor → Armor Notification Format
Template string for the armor alert notification.
Ignore Teammates
Skips players Grave detects as your teammates.
Write in Chat
Also writes the alert to the in-game chat so that every other player can see it.
Remove Unloaded
Drops a player from the alert list once they get unloaded (out of render distance), instead of keeping them flagged.
Tracked Item IDs
Numeric item ids to flag. Players carrying any of these will trigger an alert.
Bedwars
Fills Tracked Item IDs with a preset for Bedwars.
Hypixel MM
Fills Tracked Item IDs with a preset for Hypixel Murder Mystery.

PickupAlerts

Notifies you whenever someone picks up a tracked item.

Settings

Tracked Item IDs
Numeric item ids to watch for.
Notification Format
Template string for the pickup notification. Supports placeholders for player name, item name.
Notify Pickup Value
Minimum stack size before a pickup fires a notification. Off disables value-gating entirely.
Ignore Teammates
Skips pickups by players Grave detects as your teammates.
Write in Chat
Also writes the alert to the in-game chat so that other players in your game can see it.

BlockESP

Highlights tracked block ids in the world so you can spot specific blocks (chests, ores, beds, etc.) at a glance even through walls.

Settings

Block Ids
Block ids to highlight, each with its own color. Add by id; the color picker on each row sets that block's highlight color independently.
Max Blocks
Cap on how many tracked blocks can render at once. 1000+ uncaps the limit.
Mode
Box draws a 3D bounding box around the block. Outline traces the block's silhouette.
Box → Line Thickness
Width (in pixels) of the box border lines.
Filled
Fills the box/outline with a translucent color in addition to the border.
Filled → Fill Opacity
Alpha of the fill, 0.0 (invisible) to 1.0 (solid).
Outline → Use Block Color
Tints the outline with the block's intrinsic color instead of the per-id picker color. Hidden outside Outline mode.

AntiDebuff

Hides negative visual effects (blindness and nausea). The server still applies the effect; only the client-side visual is suppressed.

Settings

Show Notifications
Notifies you when an effect is suppressed using Graves notification system. Must have notifications enabled in the settings.